Slider Revolution Responsive WordPress Plugin

Slider Revolution Responsive WordPress Plugin 7.1.7 Nulled

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New Features

Page FX — Slider Revolution effects on ordinary WordPress blocks, with no module on the page: switch an effect on from the block’s toolbar, or place its own block. Settings open in a workbench that browses presets on the left and tunes them on the right, with a Preview button that shows the page without saving it first
Page FX · Pan & Zoom: the Ken Burns move on any image or Cover block. The same eight moves the editor offers — Zoom In, Zoom Out, Pan, Zoom & Pan, Corner Push, Breathe, Sweep and Tilt Drift — with Direction, Corner, Strength, Easing, Duration and Repeat. It starts when the image scrolls into view and pauses when it leaves
Page FX · Scroll Animation: any block plays a Slider Revolution layer animation as it scrolls in — twenty-nine curated animations, including text animations that split a heading into its lines, words or characters. It can follow the reader’s scroll and wind back again, animate out as the block leaves, stagger the children of a group or columns, and be held back on phones
Page FX · Cursor Motion: a block answers the pointer — lean toward it, pop, tilt or shy away — the same motions the layer panel offers
Twelve slide background filters now run on the core transitions as well as the Transition Pack’s, grouped by what they do: Grain, Dither, Vignette, Chromatic, Posterize, Halftone, Pixelate, Glitches, Glitch & Noise, Motion Blur, Film and Bokeh. The new Motion Blur smears along the direction the transition travels, and Grain gained an Exposure control
Filters have their own tab in the slide background browser, next to Transition and Pan & Zoom, with a live preview and a Strength control — and a filter stays on when a different transition is picked
Every filter carries its own timing inside the transition — Shape, Start, End and Fade, editable per slide — so it builds up and resolves instead of running flat from beginning to end
Preset browsers instead of dropdowns, across the editor: SunBeam, Hover Morph, Particles, Particle Wave, Custom Shapes and the layer Interaction panel now show a grid of tiles. Each tile carries a real render of that preset and plays it live on hover, and presets can be saved, renamed, overwritten in place and deleted on the tile itself
Presets are grouped by what they are rather than listed by name: Particles and Particle Wave in four sections each, Hover Morph in three (Liquid Mask, Image Effects, Silhouette & Text), Custom Shapes in six families
The layer Interaction panel is rebuilt: Cursor Icon is a twelve-cell grid where hovering a cell shows the real system pointer, and Cursor Motion is a tile browser whose tiles run the effect itself as you hover them
SunBeam Add-On: thirteen factory presets instead of three — Golden Hour, Spectral, Haze, Anamorphic, Star Filter, Shafts, Cathedral, Forest, Dust Motes and Ember join the original three — with the controls to match: Tint and Chroma for coloured beams, Threshold and Softness for what the light picks up, and Flare for anamorphic streaks and star filters at any angle
SunBeam Add-On: a new Atmosphere section — Dust, Blinds or Canopy as the medium the light travels through, with volumetric Shafts, Detail, Contrast and Speed — plus a Rays Only mode that paints just the light and leaves the layer sharp
Particles Add-On: nine new presets — Snowfall, Falling Blossom, Party Poppers, Firelight, Desert Drift, Orbit Field, Radar, Magnetic Field and Neural Crawl — bringing six shapes into use that shipped with the add-on but no preset had ever picked, and answering the cursor by pulling the field toward it or reaching out along it. Six older presets renamed to say what they do
Applying an animation preset to a 3D object no longer throws away where you put it: position, rotation and size are kept and the preset animates towards them. A switch above the Apply button turns that off when the preset’s own resting place is what you want
DepthForge Add-On: many more ways for a 3D object to arrive and leave — Punch, Blast, Overshoot, Arc, Vortex and Fold, with the Out tab mirroring In — plus ten One Shot moves played once on top of whatever the object already does: Hop, Flip, Pop, Shake, Tada, Stomp, Levitate, Swoosh, Orbit and Boomerang
3D animation presets show a render of the move itself on their tiles, and a 3D layer is only offered the animation categories it can actually use
Forty-two Custom Shape presets instead of nine, in six families, on tiles that draw the real shape rather than a picture of it — replacing both the preset dropdown and the list of shape types beside it
New Custom Shapes: Slant, Ring, Arrow, Speech Bubble and Heart, plus Arch, Notch, Steps, Skyline, Diamond, Hexagon, Sparkle, Burst and dividers that hug the left or right edge — shapes the generator could always draw but nothing offered
New Repeat control draws the same shape again, nested inward: concentric rings from an Oval, nested frames from a Rectangle, a contour map from a Blob. Five more Shape Animations run on any shape — Spin, Sway, Pulse, Orbit and Cascade — and Morph now reshapes fourteen of the twenty shape types instead of eight
The timeline has an end-of-slide marker that is also the door into the Out animation
The Content Flow Container has a Reset button that puts widths, heights and device switches back to what a new module starts with

Changes

Every Page FX surface now carries the same name and mark: “Page FX · Filmstrip” in the block inserter, the Page FX sticker on the block itself, and one click from that sticker to the settings — or to the list, where a block can run more than one effect
Post Processing left the Transition Pack’s own Filters tab: it is one selector now, in the same place whichever transition engine a slide uses
The slide background transition family “Filter” (Flash, Grayscale, Sepia) is now called “Color” — all three are colour treatments, and the word belonged to the filter set
The Breakpoints panel now explains itself, and its fields accept the whole sensible range (320 to 3840) instead of five narrow windows that blocked real setups — a 1920 monitor could not be put in the Desktop tier, nor a mobile breakpoint lined up with Elementor’s 767. The widest size is labelled Wide Screen Design Width, since it only sets the editor canvas
Opening a colour picker is no longer treated as an edit: it used to write the value straight back and run every live colour update on the way in, more than thirty times for a single open
The Page FX editor takes its colours, type sizes and radii from the Slider Revolution editor, so it follows the light and dark themes with everything else. Its top bar was tidied, the breakpoint being edited is named on a strip above the page, and preview-only aids are kept apart from the settings that actually save
Hover Morph Add-On: the Liquid Mask presets now share one palette for the colour behind the cell — ink or bone, the two tones most of them already used. That colour only shows where no second image is picked. Layers you have already built are untouched
The Custom Shape builder moved from the Style tab to the Layer tab, above Position & Size, where every other layer type keeps its content. Only Fill, Stroke and Stroke Size stay in Style, the way an SVG layer splits
Shape Animation only shows the settings that reach the chosen animation: Drift never read Amount, and a full Spin has no arc for it to scale
All eight translations completed — 280 strings that had never been translated, the whole Page FX interface among them. Removed revslider-en_US.mo, whose every entry translated English into itself
The Slider Revolution block in the WordPress editor speaks the same language as the Page FX cards beside it: Select Module and Edit Module wear the effect cards’ buttons, the menus sit flush with the module preview below them, and the four buttons in its sidebar answer the pointer in Slider Revolution’s blue. Its sidebar fields stand at the editor’s own height instead of WordPress’s taller boxes, and switches, focus rings and device icons carry the Slider Revolution blue rather than the WordPress admin blue
A block’s Page FX menu marks a running effect with a tint and a tick, and no longer with a purple edge down the left as well — on a block with several effects switched on, that edge turned the list into one striped block instead of four separate answers

Bug Fixes

Fixed custom responsive breakpoints being ignored on live pages: the front end was still reading them from where Slider Revolution 6 kept them, so anything typed into Global Settings only ever moved the editor stage. Sites left on the default breakpoints are unaffected, and a site that would rather keep the previous widths can pin them with the new revslider_front_breakpoints filter
Fixed the Global Settings never opening again once a breakpoint field had been left empty. Emptying a field now puts its default back, and settings already damaged this way repair themselves the next time the Global Settings are opened
Fixed the Content Flow alignment doing nothing at all: arrows, bullets, tabs, thumbnails, the scrubber and the progress bar sat on the full stage whichever option was picked. A module whose content is narrower than its stage now gets its navigation on the content edge
Fixed the Content Flow width and height fields accepting an empty value, which came back as a module at default size — on every slider on the page. Modules already saved without a usable size repair themselves the next time they load
Fixed WebGL effects and slide background transitions dropping out on pages with several modules: preloaded slides were claiming a graphics context each and never giving it back, so whatever loaded first used up the page budget. A WebGL effect that loses its context now rebuilds itself the next time its slide is shown instead of staying blank for good
WebGL effects no longer leave graphics memory behind each time they are rebuilt. Changing a setting or hovering through a preset browser handed back only part of what the effect had claimed, so a long editing session slowly filled the graphics card and the editor grew sluggish. The stream of graphics errors that came with it is gone too
Fixed The Cluster and Particle Wave effects disappearing after stepping through the slides of a module and coming back, and The Cluster’s Magnetic presets showing their source image over the grains on a second visit. The Cluster now runs on the shared render loop, so it pauses properly when its module is off screen
Particle Wave Add-On: fixed the presets that pair visible particles with a strong blur — Poison, Cells and Starry Night — rendering in Safari as flickering square tiles instead of an even depth of field
Fixed the Bokeh depth of field blurring by the wrong amount after a module or the browser window was resized
Fixed the slide background standing still while its timeline kept running: every rebuild of the scene added another Pan & Zoom chain on the same layer, and once a spent chain rendered last it pinned the image
Fixed the timeline sitting at IDLE while an animation was in fact running, and only the Play button ever moving the playhead. Every real run drives the timeline now, and a seek ends it
Fixed the Coverage control of the Pan & Zoom presets doing nothing: “Half” now finishes the move by the middle of the slide and holds it there. Its labels reach the translations too
Fixed a gradient colour field changing its own gradient as soon as it was edited, and a gradient swatch turning into a stock blue gradient the moment its picker was opened — the preview was writing its own ramp and palette onto the stored colour
Fixed the colour palette opening behind the Bulk Style Editor, out of sight and out of reach
Fixed dropdowns coming up empty when they were left on their default value: saving strips values that match the default, and the dropdown had nothing left to fall back on. It now shows what a newly created layer would show
Fixed the animation preset tabs coming up short the first time they were opened: presets contributed by an add-on only appeared after switching away and back again
Fixed the layer animation “Smash” (Center) leaving the layer permanently tilted — its closing keyframe never brought the X rotation home
Fixed applying an animation preset to a 3D object resizing it, throwing away the framing a camera or light preset should keep, and stopping every other layer on the slide — the 3D world the camera lives on among them — from animating at all
Fixed the editor panels throwing when the In scene was left with the Slide Background layer selected, and the “back to In” tab staying on offer for seconds after it had done its job
Fixed a selected Slider Revolution block showing the editor’s selection frame around its preview only: the block’s own title row and preview were painting over the top and the sides of it
Fixed the Shape Animation Speed and Amount fields showing red on a custom shape that had no animation yet, and the Custom Shape panel leaving a block of empty space below the colours on shapes that use none of the lower settings
Page FX effects that take over the same image now know about each other, instead of leaving one of them silently doing nothing on the front end. A Filmstrip takes the pictures over as it swallows them and names what it switched off — one undo puts it back — while Pan & Zoom and Hover Morph, which never really clashed, can now run on the same image
Fixed a Page FX effect losing its settings panel once another effect had claimed the block, leaving no way to switch it off short of removing the other effect first
Fixed the Scroll Animation Page Effect flickering while the page is scrolled, and one set to play every time replaying over and over once the block had been scrolled past. Both came from measuring the block by the size its own animation was drawing it at; it now goes by where the block sits on the page
Fixed Page FX showing the last saved page in the WordPress preview instead of the one being previewed
Fixed the Page FX colour picker’s Opacity and Angle boxes standing taller than the hex field beside them, the Angle box pushing its label onto a second line, and the gradient row wrapping instead of keeping “remove stop” and the angle on one line
Hover Morph Add-On: fixed the Slide Background effect staying on screen after its switch was turned off — until now it only went away after the editor was reloaded
Fixed a fixed font weight being loaded on top of the variable font a theme had already provided, which shut down weight animation across the whole page — a menu that thickens to bold on hover simply stayed put. Italic is now asked for as italic, which also fixes a family needed in italic alone arriving upright
Fixed the layer settings tab reading “Attibutes”, and “Layer” reading “Importar Slider” in Brazilian Portuguese
Fixed upload path for addons images and videos
Fixed download_url in loadbalancer fail with ‘Invalid destination path’ for symlinked upload directories
Fixed Page FX settings dialog layout issues at smaller screen sizes
Removed Morph from available Shape Animations for Shape Types that do not support morphing
Fixed the Drift shape animation sliding out of its layer on the front end and after any editor reload: the wave crept a full box width past the right-hand edge before snapping back. Drift draws the wave twice so the second copy can slide seamlessly into the first, and the spare copy is now kept inside the shape’s own drawing rather than by clipping the layer, which the layer’s Overflow setting undid on every rebuild. Shapes already built repair themselves the next time they load
Fixed the Custom Shape browser marking the shape that was applied last instead of the one on the selected layer — a Star could sit under a highlighted Triangle, and selecting another layer never moved the mark. The marked tile now follows the layer, and a shape tuned past anything the catalogue describes shows no tile marked at all. It is read when a layer is selected, and held while that layer’s settings are being changed, so tuning a shape never takes the mark away mid-edit
Fixed settings whose range holds fractional values, such as Bubble Morph’s Pulse, showing a slider that could not be dragged
Fixed a setting’s slider handle staying on the previous layer’s value after selecting another layer
New Features

New Effects part in the animation timeline: add GPU effects to any layer and keyframe them like any other animation, each effect on its own timeline, Vignette, Film Grain, Glitch, Grain, Chromatic Aberration, Halftone, Duotone, Gradient Map, Posterize, Pixelate and Dither (Stylize), Defocus (Blur) and Motion Trail (Motion). Several effects on the same layer share a single WebGL context instead of one each
New Performance Observer: it measures the actual framerate, and if it drops below ~46fps for a sustained period the most expensive effects, Blur, Liquid Glass, Background Transitions, Distortion, Filmstrip carousel blur, are automatically simplified step by step instead of dropping frames. The chosen level stays stable for the current slide and starts fresh at full quality on the next one. In our tests a carousel with ~100 blurs went from 16 to over 30fps with minimal visual trade-off and significantly less GPU and CPU load (disable with SR7.perf.off = true)
Transition Pack: new Reveal Effect for image and video layers, pick a transition that plays as the layer animates in (Animation Mode timeline, IN scene). It rides the layer's own in-animation duration; Ease is selectable
Transition Pack: new Advanced Hover Effect for layers, transition-pack effects play on mouseenter (Interaction panel)
Layer Reveal effects from the core catalog: Double Parallax, the Zoom / Rotation / Slide / Cross Fade / Noise / Dream / Pull split tiles, and the 3D cubes (Columns / Rows / Boxes / Rain) can now reveal image and video layers
Reveal Effects have a Columns / Rows control to adjust the tile and piece count
Distortion: new visual Effect picker, an icon grid replaces the Effect dropdown (Displacement Map / Liquid Fluid / Cursor Zoom / Cursor Pixelate / Cursor Ripple / Sticky Image)
Particles Add-On: new Soft Glow / Bokeh rendering, particles can be soft-edged glowing orbs with an optional bright core, plus Additive and Screen blend modes so overlapping lights bloom instead of stacking flat
Particles Add-On: new Lifecycle animation, each particle is born small, grows as it fades in, keeps growing as it fades out and respawns elsewhere, with per-particle timing so the field never pulses in sync
Particles Add-On: new Depth Parallax hover mode, larger (nearer) particles shift more with the pointer for a layered 3D feel, plus a Spin control that rotates shape particles as they move
Particles Add-On: ten new ready-made presets, Bokeh Dream, Bokeh Rise, Bokeh Gold, Bokeh Aurora, Fireflies, Embers, Dust, Fog, Confetti and Falling Petals
Carousel: Auto Rotate Direction setting (Right to Left / Left to Right) — reverse autorotate motion and progression order, with matching arrow / bullet / tab navigation
Before/After: Divider Angle (0–90°) — continuous control from vertical (0°) through diagonal to horizontal (90°); legacy Horizontal/Vertical settings migrate automatically
Before/After: Handle Position (%) — place the drag button anywhere along the divider
Before/After: Follow Drag toggle — optionally keep the handle locked to Handle Position instead of tracking the pointer on the cross-axis
Paintbrush Add-On: new Effect mode selector — keep the classic Brush Reveal, or pick Curl Trail, a springy tapering cursor stroke with its own tip / tail colors, width, length, spring, glow and fade
The Cluster Add-On: new Resonance behavior — particles settle on a volumetric nodal field (cymatic volume) or a flat Chladni Plate instead of only following gravity, with Morph, Wavelength, Mode N/M/L, Amp, Damping, Drive, Opacity and Strike Decay
The Cluster Add-On: Resonance interaction — Mouse Drive (Amplitude / Strike / Local + Strike), Scroll Drive (Wavelength / Morph / Both), Strike button, optional Keep Gravity, and camera Motions (Still, Cinema Orbit, Hero Drift, Slow Tumble, Turntable, Vertigo Tilt)
The Cluster Add-On: five new factory presets — Resonance Sphere, Resonance Fold, Chladni Plate, Resonance Tumble and Resonance Vertigo — plus Soft Sphere, Dense Fold, Plate 3×2 and Plate 5×4 pattern shortcuts
The Cluster Add-On: new Magnetic behavior — turn a photo into an iron-filings grain cloud that springs back to the image; the cursor acts as a dipole magnet so grains stream along classic field-line arcs, then settle home again (Magnet, Rest, Strength, Threshold, Fill; sample image or layer background)
The Cluster Add-On: Magnetic photo fill — cover-fit bake with bilinear color sampling, saturation-safe Normal blending, and denser grains at rest that refine while streaming so the picture stays readable and the filings stay sharp
The Cluster Add-On: two Magnetic factory presets — Magnetic Photo and Magnetic Soft
The Cluster Add-On: 3D depth (Size Attenuation + Depth Fade), Interaction Orbit camera, Soft Disc particle style, Constraint behavior with neighbor distance bonds, softer mouse Gravity (Radius / Falloff / Attract-Repel-PushPull), and Particle-Love inspired presets (Constraint, Ice Bubbles, Hyper Mix, The Spirit, Love Low/Medium/High); Spirit/Streak overhaul — curl-driven fibrous filaments, Normal+depth volume, dense inGlobe presets
Panorama Add-On: Start X / Start Y — set the initial look direction in degrees (0–360° / −85…85°) before autoplay or drag; missing values default to 0 on existing modules
Panorama Add-On: Attach to Panorama — pin layers to a look direction (Look X / Look Y) so they travel with the sphere as hotspots, with hide-when-off-screen and “Use Current View”
New Animation Presets (Essentials): layer In / Out / Additional animations are now a live, preview-driven browser — hover any preset to watch it play in place, then open a hub to set its variant, easing and duration. Adds Curved Motion path presets (arc, swoop, whip, drift, hook, lob) and one-click WebGL Looks (Vignette, Film, Grain, Glitch, Noir, Vintage, Duotone, Chromatic, Halftone, Posterize, Pixelate, Dreamy) that render a live preview of the effect right in the grid, with Lifetime and Strength controls

Changes

Slide background transitions now render on the GPU: the whole background transition system, fades, motion, the filter transitions, the split and grid effects, and the 3D family (Cube, Stage Turn, Flip, Dynamic Toss), moved from the old canvas engine to WebGL. They stay smooth at full size, and both slides' layers now animate over the changing background
The "3D Effects" split transitions now render as real rotating bars instead of a flat approximation
Motion Blur now renders natively on the GPU
Pan Zoom: independent anchor point, and a rotated layer is covered properly instead of showing its edges
WebGL contexts are now released again for out-of-view modules and inactive slides, so a page with many modules uses far fewer of them
three.js now ships as its own file and is only downloaded when a module actually needs 3D, a page without 3D effects no longer loads ~780KB of it
Distortion: cleaner background edges (mirror texture wrap) removes the border artifacts, so the "BG Scale" zoom setting is no longer needed and was removed, this also ends the size "jump" between slides using different effects
Filmstrip slide backgrounds now ride slide transitions, the belt keeps scrolling through the out-animation

Bug Fixes

Video layers now keep playing through background transitions instead of freezing on a still frame.
Several split background transitions that misbehaved on the previous engine — the Split Cut and Noise effects — now render correctly and stay smooth at full resolution.
Paintbrush slide backgrounds keep their real painted look through slide transitions and their strokes fade out naturally as the slide leaves; a 1-frame flash of a previously visited paintbrush slide at transition start is also gone.
Carousel Ken Burns now eases the pan and zoom back to its start when focus leaves a slide, instead of snapping.
Carousel / CarouselX Accordion: fixed a 1-frame flash where the previously focused panel jumped to the wrong position while rotating — the raw track position is no longer written to the DOM before layout effects are applied.
HTML5 slide-background and cover videos: the module now waits until the video has playable frames (up to 6 seconds) before starting the layer animations, so a hero no longer runs its intro ahead of a still-buffering video.
Filmstrip: WebP cards no longer pop in abruptly (preloaded media is reused and cards fade in when ready), and marquee tiles fade in only while they are on screen.
Before/After: the divider drag no longer loses to the slider swipe, and default “before” content is now clipped correctly inside the split (requires Before/After Add-On 7.1.2+).
Editor: add-ons that animate on the shared ticker (such as Particles) now play on the editor stage and update live as you change their settings.
Editor: importing a layer that was relative inside a group or column now switches it to absolute only when it lands on the slide root.
Editor: the layer 3D-rotation gizmo no longer leaves duplicate helper rings around other layers.
Editor: fixed a crash after an undo left empty entries in a slide’s actions — layers could stay in the panel without drawing on stage, and new layers could not be added.
Editor: Shift+Add Slide(s) from the media library now refreshes the slide list and selects the first new slide immediately (no save/reload needed).
Add-Ons library: the “Page FX” tag now always uses its solid pink (action) style.
Editor: advanced (Transition Pack) background-transition previews now show the correct images and replay cleanly in the presets browser.
New Features

Ctrl + Space keyboard shortcut: preview the current slide in a new tab (same as the Slides list preview button)
Favorite modules from the dashboard and Select Module modal — starred modules are saved across reloads, shown at the top of the list by default, and can be filtered via Filter → Favorites
Module Position: choose Sticky None, Top (menu overlay), or Bottom (info / add-to-cart style bar) — overflow at the sticky edge can be set to Visible or Hidden; optional Reserve Space keeps page content from sitting under the sticky module
Drag and drop image, video (MP4), and — when DepthForge is installed — GLB 3D model files from the desktop onto the editor stage to upload them to the WordPress Media Library and add the matching layer type
Layer 3D rotation gizmo: toolbar toggle enters rotation mode on the selected layer and adds Reset / X / Y / Z controls — drag an axis ring on stage or drag up/down on the toolbar labels to rotate; drag inside the layer for free rotation; toggle again to exit (writes to Extra Style transforms)
Add-Ons library filter: Enabled in Module shows only add-ons turned on for the current module (editor only); filter options trimmed to All States, Enabled in Module, Global Addons, and Need Attention
Right-click context menu on the layers list — same layer actions as the stage context menu (edit, copy, paste, duplicate, delete, show/hide, lock/unlock)
Page Effects recorder: Preview Live opens the current (unsaved) effect in a new tab without writing to post meta
Chalk Line: draw each segment over or behind the rest of the page content, show or hide the tracking (ghost) path while live editing, and stroke widths up to 500px
DepthForge: Shift-click to multi-select 3D objects and move, rotate or scale them together around a shared centre — Duplicate and "Put in Center" apply to the whole selection
DepthForge: texture "Auto Fit to Area" toggle — on by default for artwork authored to the print area, off to reveal manual Transform / Repeat / Offset / Rotation placement
WooCommerce: dedicated Add to Cart layer action (AJAX, optional quantity) when WooCommerce is active — uses the current stream product
Simple Link actions: Meta picker for URL-safe dynamic tags (e.g. {{link}}, {{wc_add_to_cart}}, {{home_url}})
Quick Edit: text layers show a compact font summary under the textarea (family · weight · size · device) as a reference for Bulk Style Editor

Changes

Page Effects device switcher restyled like Quick Edit — icon buttons centred in the recorder top bar
WooCommerce {{wc_add_to_cart_button}} now always builds proper loop-style markup with ajax_add_to_cart and enqueues WooCommerce cart scripts
DepthForge: "Put in Center" now moves a 3D object to the centre of the camera's view and keeps its rotation and scale, instead of resetting it to the scene origin

Bug Fixes

Custom CSS/JS edits in the module scripts editor now correctly mark the module as unsaved
Fixed CodeMirror cursor and selection misalignment when re-opening Custom CSS/JS and other code editors after the panel was hidden
Context menu paste label now shows the correct property name (e.g. "Paste Parallax" instead of "Paste Layers") when copying partial layer properties
Fixed properties sidebar inputs not being focusable again after tabbing to the layers list search field
Fixed Gutenberg block dropdown menus misaligned in the Site Editor (zoomed / iframed canvas)
Made Gutenberg block flyout menus environment-proof (fixed portal + inline styles, no WP Popover dependency)
Hardened Gutenberg block chrome with inline layout styles so missing editor CSS cannot collapse header buttons or stretch menus
Removed overlapping parent-folder subtitles from the Move to Folder dropdown
Fixed slide Publish/Unpublish button layout breaking after toggle in the module list
Removed leftover Optimize action from slide menus in the overview (was dropped from modules in Oct 2025 but left on slides)
Fixed a white block editor screen with Jetpack active — the defer-exclusion filter no longer scans or rewrites inline scripts (e.g. the editor settings JSON), only real script file URLs
Fixed WooCommerce Add to Cart from product modules — empty {{wc_add_to_cart_button}} in stream data, missing AJAX classes, and same-page ?add-to-cart= links being treated as in-page scroll
Quick Edit: Meta/Icon inserts into text layers now save correctly (programmatic inserts fire the input event so the save queue gets the updated text)
Quick Edit: replacing a selected Meta token via the Meta picker now persists; text fields keep literal <br> (Enter inserts <br/>), matching the full editor
Quick Edit: Cmd/Ctrl+S blurs the active field and runs Quick Edit save (no longer triggers the full editor save)
Quick Edit: bulk font family/weight changes now persist settings.fonts so the frontend loads the new Google/custom fonts
Frontend: {{home_url}} and {{current_page_link}} basic metas now resolve on the published page — in layer text, inline links, and action URLs (previously only worked in the editor preview)
Full Height Offset (Decrease Module Height): remeasure and update module height when offset containers (e.g. theme headers) change size after line-wrap or font load, not only on window resize
Addons library: after Check for Updates, addon preview videos/banners load again without requiring a full page reload
Add-On install now reports the real reason it failed — a download, permission, extraction or license error is shown instead of a generic "Addon could not be activated", and a failed download no longer tries to activate the add-on
Timeline (experimental): Shift+click multi-select layers; drag a frame to move matching frames on all selected layers together (stops at colliding frames)
DepthForge: 3D object rotation and scale edited on one device no longer leak to all other devices — they are stored per device like position and the camera, and existing modules repair themselves on the next capture
DepthForge: the 3D world re-renders when switching device or resizing the stage, instead of only after toggling Animation/Editing mode
DepthForge: fixed the editor view jumping away from the saved framing on the first orbit
DepthForge: fixed the 3D World group background painting over the Slide Background and any 2D layer placed behind the world
Featured Slider: fixed a meta box crash in the Site Editor (undefined post meta on templates)
Filmstrip: full width Filmstrip no longer leaves a gap on the right — the live strip now expands across the theme's alignfull break-out margins instead of staying pinned to the content width
New Features

Drop-in product branding for GLB objects — the printable label area is detected automatically (by material name) and your artwork fits the print area correctly, with per-material recolor slots for the rest of the object
14 new one-click PBR material presets — grass, soil, marble, concrete, fabrics, ice, brushed metal and more — with the full surface look (roughness, displacement, glass/ice settings) baked in
Studio-grade renders: the built-in studio environment is now true HDR — chrome and metals pick up hot softbox highlights like a real product shoot
Crystal-clear glass: transparent materials now refract the studio around them, and new Ice controls (volume tint, dispersion) create deep frosted-glass looks
New "Unlit Glow" material engine — colors glow exactly as picked, no white clipping with Bloom
Soft real-time floor reflections that stay sharp at the contact point, plus auto-fitted crisp shadows and a punchy "Dramatic" lighting look
Reorganized, simplified panels: everything light-related now lives in one "Light & Mood" section — from empty scene to premium look in fewer clicks
Add a module to the Slider Revolution block without leaving the page — import a template as a new per-page module, or pick an existing module, straight from quick dropdowns on the block
New "Quick Edit" option on the block — swap text, images, videos and slide backgrounds directly in place without opening the full editor, with a slide and layer list to reach every editable element

Changes

WebGL framework: Bloom pass now supports tone mapping and exposure (Look / Contrast control for DepthForge scenes with Bloom enabled)
DepthForge world and object animations can now be driven by a module's Scroll Based Timeline
DepthForge: layers placed behind the 3D world are now clickable — clicks and taps pass through the world except when over an interactive 3D object
DepthForge: GLB objects can now load and save material presets per mesh

Bug Fixes

DepthForge: fixed 3D object displacement not showing on the published front-end
DepthForge: fixed see-through gaps along the edges of displaced Box / Rounded Box objects
Fixed fullwidth carousel modules being clipped to their container width
Removed duplicated Space Above / Space Below inputs in the Carousel Settings panel
Fixed a front-end WebGL crash ("fsQuad.render is not a function") when a Bloom scene builds before three.js finished loading
Fixed issues related to WooCommerce metadata retrieval
Fixed product price filtering in WooCommerce stream-based modules
Fixed icon alignment for the Slider Revolution module in Avada Builder
Fixed Lottie animations occasionally failing to load when the same Lottie library was requested by more than one layer or add-on at once — every request waiting on the shared script now registers as ready, not just the first
Changes

Improved stability and loading times on frontend and backend
Page Effects: block inserter icons, hover previews and editor buttons harmonized with the Slider Revolution block
Reorganized the Hover Style panel into a unified Interaction panel with Cursor Motion and Style & Transform

Bug Fixes

Fixed action panel display errors caused by invalid saved action types
Restricted deletion of zone row layers
Compressed migration AJAX responses to prevent response size limit issues
Fixed issues when copying, pasting, or duplicating layers with an ID attribute set
Restored a deprecated function to ensure compatibility with the Jupiter theme and WPBakery Builder
Readded Missing Timing and Flow panel if SlideBg selected in the animation sidebar
New Features

Static Slides: optionally show a chosen regular slide's layers as a dimmed reference behind the static slide while editing, to help align global layers (Static Slide Settings)

Changes

Added new custom JavaScript examples to the Custom Scripts section of the Editor
Admin and editor stylesheets are now minified in the release build for faster editor loading

Bug Fixes

Fixed an issue causing unnecessary module reloading on WPBakery-built pages
Fixed initial module rendering in the WPBakery Live Builder
Prevented the user-select: none style from affecting headings outside the plugin
Fixed layer list item alignment in name editing mode
RTL: fixed the rotating loading spinner not applying its reversed direction
Fixed border width settings not resetting correctly in Hover Style
Vimeo videos in cover mode now fill the area for non-16:9 formats by using the video's real aspect ratio
New Features

Smart Spacing Guides: equal-spacing detection while dragging layers - gap rulers with pixel labels show when a layer has the same distance to its neighbours or repeats a sibling gap, with optional snapping (configurable in Global Settings)
Arrange toolbar for multi-selections: align left / center / right / top / middle / bottom, distribute horizontally or vertically with equal gaps, and one-click Row, Column and Grid layouts
Stage Zoom: zoom the editor stage in and out for precise editing, with a zoom hint that can be re-shown on demand
Timeline Zoom for fine-grained keyframe editing on long animations
Keyboard Shortcuts list: a quick reference of all editor shortcuts
Custom Shape Builder: create parametric, generative shape layers (blobs, waves and more) directly in the editor, including a reusable Custom Shape symbol
Layer Interactions: new cursor-driven effects for any layer - Magnetic, Attract, Repel, Squeeze and Tilt - that compose with existing animations
RTL Support for the backend: the editor, dashboard, popups and panels now mirror correctly on RTL WordPress installs, plus a Use Editor in LTR Mode global setting to keep the default layout while the admin stays RTL
Move to Folder: organise modules from the dashboard via a new Move to Folder function
Grouped Add-Ons: Slider Revolution add-ons are now grouped behind a single Slider Revolution Add-ons view in the WP plugins list instead of cluttering it - add-ons with pending updates stay visible, and the behavior can be disabled in Global Settings → System
Added the ability to import multiple slides at once from other modules
Liquid Glass: a frosted backdrop-blur glass effect for layers, with blur and intensity controls (Extra Style)
Progressive Blur: gradient (iOS-style) blur that ramps along a direction - as a backdrop overlay or on image content, with direction, max blur, fade and tint controls (Extra Style)
Custom Font Upload: upload your own font files (WOFF2, WOFF, TTF, OTF) in Global Settings - Fonts, with automatic weight and style detection and generated font-face CSS, so no manual hosting is needed
Image Editor: edit layer and background images right in the editor - crop, rotate, flip, light - colour adjustments, curves, blur and filters, plus saveable presets - the result is stored in the Media Library as a new image and applied to the layer

Changes

Dashboard folder listing can now be sorted by Most Recent and by Date
Extended preset support for add-ons and made the Position and Size panel aware of add-on driven changes
Eliminated unnecessary re-authentication requests in the Select Module modal for builder integrations
New Force Swipe over Effects navigation option (Touch settings, off by default): when enabled a horizontal swipe over a WebGL/effect layer changes slides instead of being captured by the effect
Module imports now include add-on media - add-on file types such as Lottie (.json) and DepthForge (.glb) are allowed
Reworked the add-on framework for better stability and performance when running several add-ons or WebGL effects together: a shared WebGL rendering budget prevents browser context limits, with unified add-on registration and settings handling
Updated the bundled 3D / WebGL engine to Three.js r184
Added an Edit Image pen to the layer toolbar for image layers and image shapes, opening the Image Editor directly

Bug Fixes

Improved layer toolbar click reliability: icons no longer swallow clicks, the toolbar stays in place during consecutive actions, and toolbar presses can no longer trigger an unintended layer drag
Fixed shape presets, compiler handling and preloading for shape layers
RTL: fixed dashboard toolbar spacing and notification badge, the layer list panel, and dropdown arrows overlapping their labels
Fixed the Check for Add-On Updates feature when used from the Editor
Show "No Title" for page selection options that do not have a title
Fixed a JavaScript error in the calendar control when used on the Overview page
Fixed carousel videos failing to autoplay on mobile (muted before autoplay)
Fixed modals reopening on the wrong slide when the trigger's target slide is not part of the modal
Fixed full-height layers rendering at zero height on slow editor loads (e.g. WebGL effect layers staying blank until a slide swap)
Fixed a 500 error when editing pages in Gutenberg, Elementor, Divi, Avada, WPBakery and BeBuilder caused by an asset-timestamp call
Fixed the editor occasionally getting stuck on Loading Editor Resources on slow connections
Fixed slides occasionally getting stuck while preparing (no drawing or animations) on slow loads with WebGL effects
Fixed rapid navigation clicks being dropped when triggered in quick succession
Fixed add-ons and effects not re-initializing after Ajax / PJAX page navigation
Accessibility: interactive link and button layers are no longer left hidden from screen readers
Fixed the dashboard module list loading duplicate entries (and a possible divide-by-zero) on large libraries
Added SVG sanitization for media uploaded through Slider Revolution
Module registration errors no longer silently stop the remaining modules on a page from loading
Fixed a module rendering error caused by Scroll-Based Timeline being enabled for autoplay and multi-slide modules
Fixed the incorrect navigation style displayed in the Editor when navigation is enabled for the first time
Fixed Cross Site Scripting vulnerability due to unprotected message content
Fixed the editor freezing when selecting or adding a layer with the Layers list open
Fixed Google Fonts not loading (stylesheet MIME type error) when font caching/download was enabled
Unified the add-on framework so add-ons share one registration, update and resource system; fixed add-on stylesheets not loading on the front end or being left out of HTML exports, and prevented some add-ons from loading their assets twice
New Features

Filmstrip 7.1.0: New 3D layout modes alongside the classic Marquee – Coverflow, Path, Stack, Cascade, Zoom Slide and 3D Showcase – with real CSS 3D perspective
Filmstrip 7.1.0: Drag & throw, mouse wheel, autoplay and snap interaction on every layout (the marquee now supports drag, wheel and pause on hover, too)
Filmstrip 7.1.0: Item sizing (Auto, Aspect Ratio or Fixed), drop shadows and Marquee edge fade-out, plus a reorganised settings / slides panel
CarouselX: New SVG Path carousel type – arrange slides along a custom path shape (Line, Wave, Arc, S-Curve, Circle, Zig-Zag and more) with optional path-tangent rotation and a visible guide line
Changes

Removed ThemePunch Cookie option from the Consent Management plugin list

Bug Fixes

Improved editing behavior for align and snap threshold values in Global Settings
Updated the AI image generator background removal workflow to properly refresh credits
Resolved an issue preventing the context menu from opening in empty static slides
Enhanced support for loading custom fonts from external CSS providers such as Bunny Fonts
Corrected an Incorrect Authorization to Authenticated (Contributor+) Sensitive Information Exposure vulnerability
Addressed a Missing Authorization to Authenticated (Contributor+) Arbitrary Plugin Deactivation vulnerability
Refined Gutenberg block previews inside the Add Block sidebar
Adjusted the Back to Parent navigation link in the module selector
Updated required version validation for the Divi 4 module
Removed duplicate popup markup injection on post edit pages
Corrected pause-on-hover behavior on mobile devices
Fixed incorrect layer order after duplication
Bugfixes

Fixed an issue with pasting rows into static slides
Fixed errors when pasting content into a static slide containing a single layer
Fixed sizing issue of progress bullet navigation elements
Resolved PHP deprecation warnings in Divi 4 module integration
Action mouse events were not recognised on Looped animations
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